We've had various discussions about the FAQ and the scope of GD.SE. Based on the feedback and what's been voted up, specifically this one about idea gathering, this one about better defining, this one about "ultra-simple" questions and this one about who we are talking to, I'm putting the following up for consideration. In a week or so I would like to schedule a chat cast to round out the discussion and settle on a final version.
Any and all suggestions are welcome!
Here is the proposal:
Graphic Design is for 2D design professionals, students, and enthusiasts. This includes people without a formal design background faced with the need to "be their own designer" or to work with designers in a professional capacity.
Ask your question here when you face a specific graphic design problem that can be specifically answered. This includes questions about:
- Graphic arts theory and history
- Design, typography and visual communication principles and fundamentals
- Design techniques, whether with digital or traditional media and tools
- Practical issues related to the business of design (“How do I handle this client request?”)
- Web design
- Layout and printing, including press, digital and grande format printing
- Illustration
- Digital media (video, motion graphics, digital displays)
but not:
- "How to" questions about basic functions of application software (“How do I save a jpeg in Photoshop?”)
- Brainstorming or idea gathering (“I’m looking for ideas for a logo”)
- Technical questions related to 3D software
- Technical questions related to video production
- Web site architecture and back-end development (HTML markup, javascript, server-side issues)
- Landscaping, interior design or architecture
Ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page; they will be closed by the community.
Your questions should be reasonably scoped. If you can imagine an entire book or online course that answers your question, you’re asking too much.
Critiques
Asking for a design critique is okay, if your question is specific (“The eye trail in this layout should be A to B to C, but no matter what I do it seems to go B to A to C. How would I fix that?”). General, vague or entirely subjective questions (“What do you think of this design?”) are not acceptable.