Lately I've noticed we have been getting more UX questions but I didn't know what we should consider as GD or UX. I do know we committed with UX to migrate all icon questions over but lately I've seen a few app questions come through. So do we have any guidelines yet on how to decide which is in scope and not?
2 Answers
I'm going to look for a few examples that I thought had elements of UX in them.
But before I forget, here's a suggestion:
We could try to extract the essence of both parts of the question (if possible), and then edit the question to focus on the GD aspect and then create and migrate the UX part as a separate question in the same users name.
I don't know how realistically achievable this is, or how widely applicable. It would require communication between the OP, community and mods which is a lot to ask.
If anything it could be one of many options for dealing with an issue that has to be dealt with on a case-by-case basis.
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That's very complex. It doesn't sound like a realistic solution. Apr 29, 2014 at 7:59
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2The catch here is that you often can't separate them. GD and UX influence each other highly and to separate them will often take away all necessary context.– DA01Apr 29, 2014 at 22:25
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That is an extremely good point. ;( Now we know of one way that probably won't work for most cases. :)– DomApr 29, 2014 at 22:32
As Dominic commented, Graphic Design and User Experience overlap very much.
A few differentiation guidelines that might be worth having a look at:
Can the partially-UX question be interpreted in a way that meets the on-topic guidelines? - If yes, move on, if not, mark off-topic.
If so, is it a multi-part question? Can some parts be removed in order to salvage the question? - If yes, put on hold and move on, if not, mark off-topic.
Did the user make the necessary changes? - If yes, good. If not, oh well.
If we just do this, following the guidelines that are already defined by the great founding fathers of Graphic Design, we should be able to handle telling the difference between what is appropriate, and what isn't.